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PSVita Resistance: Burning Skies | The First Portable Dual Analog FPS!

AKool28

IVIaster IVIod
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Developer: Nihilistic Software
Players: 1 - 8
Genre: First Person Shooter
Release Date: NA - May 29, EU - May 30
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Resistance: Burning Skies is a brand new First Person Shooter being developed for the Playstation Vita, by the studio that brought you Apocalypse and Playstation Move: Heroes, Nihilistic Software. Burning Skies will be the first ever Portable Dual Analog FPS. The game will be controlled by the analogs, triggers, touchscreen and rear touchpad. You will step into the shoes as a New Jersey fire-fighter named Tom Riley, as the Chimeran invasion of the east coast begins. There will be a single player campaign, which has six levels, and lasts six hours to play through for the average player. The game will also feature a online infrastructure mode, which will allow up to eight players at once. There will be three online multiplayer modes (see below), where you gain XP for kills. With the XP you can upgrade your weapons. There is also a special "infected mode" which allows you to infect other players via NEAR, and gives you some XP bonuses.
HURRY UP MAY 29TH!!!
Multiplayer Modes:
  • Team Deathmatch - Your classic team deathmatch style multi player. Players join teams and whichever team has the most points at the end of the round wins.
  • Deathmatch - Also known as Free for All, players are all for themselves, and the player with the most points at the end of the round wins.
Survival - A new gameplay mode that is set at 5 minute rounds, where at the beginning of a round, there are two Chimera, and six humans. As a human, you try to survive as long as possible, and as Chimera, you try to kill the humans. Once the human is killed, they are "turned" into a Chimeran, and you switch teams. The person who survives the longest wins.
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Trailers:
Gameplay Videos:
Men Do Not Cry,
Men Do Not Pout,
A Real Man Will Jack You In the Fu**in Jaw and Say...

Thanks For Comin Out.

- Boondock Saints II
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I live in Alaska...
And no...
I don't live in an igloo...

or a tree (lookin at you Unholy)
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PS VITA WARRIORS: http://pvw.enjin.com/
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PSN: IVIasterJason Add Me!
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CLICK FOR A CHANCE TO WIN
PSN Gamercard
 
Over the last couple of weeks we’ve been talking a lot about the highly anticipated multiplayer mode for Resistance: Burning Skies for PS Vita. Supporting up to eight players over WiFi with a robust arsenal of powerful weapons and the precision and accuracy that come with dual-analog controls, Resistance: Burning Skies is sure to be the best FPS multiplayer experience available on a handheld. We’ve already lifted the lid on the first two modes, Deathmatch and Team Deathmatch, and just last week at an event in San Francisco we revealed the title’s last multiplayer mode, Survival Mode, an intense power struggle between humans and the gruesome Chimera.​
Survival mode pits the players against each other in a race to the finish where only the strong survive. Here’s how it works: in a battle of humans vs. Chimera, six players start as humans and two as Chimera. As the Chimera players make a kils, their human victims are resurrected as Chimera so the balance slowly shifts. As the battle continues, the winner is the human player who lasts the longest in a match. We keep a timer running as you play so you can track your progress.​
We really wanted to offer something that was unique to Resistance, keeping with the franchise’s theme around humanity’s struggle to survive against overwhelming odds. We wanted the game to start relatively simple for the humans and then become increasingly harder over time, much like the way the Chimera invaded Asia, then Europe and then America in a flood. Previous Resistance games have had modes similar to this, but Survival is our ownspecial twist to create a new mode that focuses on the balance of power changes. Sure, the humans initially have the upper hand, but as they fall, they fuel the other team. We’ve had several matches in the office that have spectators cheering on the lone surviving human. Everyone knows it’s just a matter of time, but finding that last person is a total adrenaline rush!​
We’ve been having a lot of fun developing and testing this mode, and we’ve collected a few tips and tricks along the way that might help you survive a little longer. The first thing, and actually contrary to traditional MP gameplay, is that staying still actually works to your advantage. You might want to try and get behind players so as they start searching an area, you can actually hop back against their search pattern. Dark areas are your friend! We’ve also found that you don’t want to hide next to areas like steam vents because, although obscuring, the motion tends to attract attention. Here’s another tip; always go for the head. The ability to quickly neutralize your opponent and then move on is a huge advantage. This may be hide-and -seek, but your prey is armed! Don’t hang around after you’ve killed someone, bodies are pretty obvious signs that someone is nearby.​
In addition to the Survival details, we’re also here to let folks know that we’ll be doing a pre-order bonus for Resistance: Burning Skies, and it’s going to give you a pretty nice advantage as you start your own multiplayer experience. When you pre-order Resistance: Burning Skiesat participating retailers, you’ll receive a special bonus that gives you a jump start straight to level five in multiplayer. This should be enough experience for you to unlock your first grenadeupgrade (the Hedgehog, which can be used as an area of effect weapon of destruction or placed like a landmine for unsuspecting victims to stumble upon) as well as your first weapon upgrade. In addition to the MP booster, we’re also giving you three character avatars based on Burning Skies’ lead characters Riley, Ellie and a Chimera, along with a custom PS Vita lock screen theme. Hopefully, this will be all the head start you need to pown your friends.​
Let us know what you think of the new Survival mode.​


via Playstation Blog

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FULL CREDIT TO KAROA_17 for this post^^^^ I tried merging some threads and screwed something up, and had to delete it :(
 
The official thread is here, awesome! I can't wait to see it jam packed with posts on release day. (y)

Oh, whilst I'm here, check this out on PlayStation Universe: http://www.psu.com/Preview--Resistance--Burning-Skies--a015098-p1.php0

Resistance: Burning Skies sounds like a very impressive title, going by this article, but the one thing that stood out when I read it, was the fact that ragdoll physics were mentioned, I quote "The weapon variety is also impressive, but they also handle well, have real weight to them and make an impressive impact on their enemies thanks to the enjoyable death animations and rag-doll physics." From all the gameplay I've seen so far, and some videos are very recent
, I have not seen any ragdoll physics whatsoever? IGN had a hands on preview, and I'd imagine they would play with the final product, being this close to release, but that's just a guess. So do you think there will be ragdoll physics in the game?
 
The official thread is here, awesome! I can't wait to see it jam packed with posts on release day. (y)

Oh, whilst I'm here, check this out on PlayStation Universe: http://www.psu.com/Preview--Resistance--Burning-Skies--a015098-p1.php0

Resistance: Burning Skies sounds like a very impressive title, going by this article, but the one thing that stood out when I read it, was the fact that ragdoll physics were mentioned, I quote "The weapon variety is also impressive, but they also handle well, have real weight to them and make an impressive impact on their enemies thanks to the enjoyable death animations and rag-doll physics." From all the gameplay I've seen so far, and some videos are very recent, I have not seen any ragdoll physics whatsoever? IGN had a hands on preview, and I'd imagine they would play with the final product, being this close to release, but that's just a guess. So do you think there will be ragdoll physics in the game?
I sure hope so, but you never know...
 
Thanks for making the OT AKool, hopefully it will clean up some of the clutter on the site. We really don't need a new thread for every single video and piece of info. :p
 
Thanks for making the OT AKool, hopefully it will clean up some of the clutter on the site. We really don't need a new thread for every single video and piece of info. :p

:rolleyes:.. GUILTY. I put my hands up, I did create 2 seperate threads I think, including different info on Resistance, I sit in shame. I'm pretty new here, so I'll be sticking to the Official Threads from now on. ;)
 
:rolleyes:.. GUILTY. I put my hands up, I did create 2 seperate threads I think, including different info on Resistance, I sit in shame. I'm pretty new here, so I'll be sticking to the Official Threads from now on. ;)
Don't worry man :D It's all good :P
 
Jazzed for this! It looks so much better than when it was first announced. The next couple of months are looking good for Vita games.
 
the only thing im missing in the MP mode is a mini map, u cant see it when someone is behind you.
 
I can not wait. There is so much in this game and iy will be great. I have been keeping away from info on it as to make time pass faster, but that is hard when you hear all thos good stuff. And it seems to boat alot of reply which is great because once i beat a game i normally don't play it any more unless its online.
 

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