Rakuen33
Well-Known Member
Players: 1 , 4 Online
Genre: Fighting, Party
Platform: PS3, PS Vita
Release Date: October 23, 2012
Official Site
This is Sony's version of SSB, a clone, if you will, starring Sony characters and many 3rd party ones as well!
As you can see, the game is quite similar to the smash brothers games, especially, Brawl, as their are 'final-smash'-styled moves within this game.
"Today marks a special day for us here at SuperBot Entertainment, as we finally get to share our game with the world! PlayStation All-Stars Battle Royale existed as an idea in the hearts of gamers way before SuperBot got around to making it, and the expectations of the fans are really what drive us. This game is a labor of love, and we’re excited to be able to finally show it — learn more in our new video interview above."
"So what is PlayStation All Stars Battle Royale? First and foremost, it’s a celebration of a storied history of great characters and rich worlds brought together in one game. And for us, there’s no better way to celebrate than by creating an experience that players can sit around one screen and enjoy together. There are probably a few types of games that can be enjoyed by four players simultaneously, but for us at SuperBot, a brawler was the obvious choice for one really good reason: the developers here at SuperBot really like fighting games. We love playing them and we love making them. With PlayStation All-Stars Battle Royale, we set out to make an experience accessible enough for all PlayStation fans to enjoy while also creating something deep enough for the serious fighting game aficionado. We think this “accessible yet deep” strategy is the perfect way to bring PlayStation fans of all stripes together."
"The game features a number of cool game modes for both single and multiplayer, with a focus on online play which features a robust tournament mode. Players will be able to compete against each other as well as play cooperatively. We can’t wait for you all to try it for yourself.
Until then, please stay tuned; there are plenty more features, characters, and levels we want to show. And you definitely don’t want to miss what we’ve got in store for E3!"
UPDATE 1:
"Last week following the official long-awaited unveiling of Sony’s PlayStation All-Stars Battle Royale, we had the chance to speak with developer Superbot’s Omar Kendall, All-Stars’ Game Director. Kendall has spent the better
part of a decade working on fighting titles, from X-Men: Mutant Academy to UFC Undisputed to name a few. In terms of pure fighters, there are
few people in the industry more qualified than
Kendall when it comes to creating a new fighting
title. But this one is a bit different. PlayStation All-Stars takes the daunting task of picking some of the most beloved icons from
the robust library of PlayStation characters, and
then putting them in a game that will
unavoidably and indirectly forever be competing
with Nintendo’s uber-successful Super Smash
Bros. franchise. Time will tell if they can pull it off, but for now we have a closer look at what to
expect from PlayStation All-Stars Battle Royale, how the characters were chosen, and the
process of adapting them in this exclusive
interview.
Q)How long has the game been in
development?
A)The game’s been in development for about two
years now.
Q)The game was just announced last week
(officially) but do you have a launch
window?
A)Yeah, we are looking at holiday this year.
Q)Is the game going to feature local
multiplayer, online, or both?
A)Both. It was very important for us to have four
dudes on the couch playing the game together. I
think it’s been a long time coming–not a lot of
games like that come out. I think this is going to
go over really well in that sense. But it’s the
modern era, we know dudes like to come home and jump online and find a quick match. We’ve
got that too. We have some different modes
online, like the tournament mode for the more
hardcore dudes to go in there and prove who’s
the best, and we have some more casual
modes for people that just want to jump in and find a match and have some fun.
Q)Can you mix online and local play?
A)Yeah, multiple configurations. We’ve got this
party system where you can even rearrange, or
pre-arrange. If you and I wanted to play, and I
am at my house and you are at your house, we
can pair up and match make online with
strangers if we want to. Bunch of different options. So far we have just seen four player free-for-
all.
Q)Will there be co-op as well?
A)Yep, we support a wide gamut of team
configurations, so of course 2v2, but we also
have things like 3v1, and 1v2. We have all the
permutations of team battle. How many players max? Maximum of four players. All the characters seen (and rumored) so far
are all Sony exclusives.
Q)Will we see some
third-party characters?
A)I think we wouldn’t really be doing the title a
proper service if you only focused on first-party.
Obviously PlayStation and Sony, they’ve got
some great brands. But when you think about
PlayStation and its long history, I think that
includes third party. I think it only makes sense. A game like this, you’re going to see some third
party characters.
Q)Could we see any non-gaming characters?
A)<Laughter> Maybe. You never know.
Q)Once the game has been released, can we
expect the roster to grow through DLC?
A)Yeah, absolutely. We’re trying to do the best we
can and listen to what players want now. I don’t
think we’ll obviously get to everything, but
there’s always room to add more down the road
via DLC.
Q)What was the process for selecting the
characters you picked?
A)It was sort of a combination of a lot of different
systems. First and foremost we listened to the
fans. The idea for this game has existed long
before Sony Santa Monica and Superbot got
around to making it. There’s a wealth of
information out there regarding what fans want to see and what characters they want to see—
and what matchups they’d like to see. So we
made sure to try and get as many of those as
possible, but also, at the same time we’re Sony
fans. We’re fighting game fans. There’s
definitely characters that we wanted to see that we made sure were included, perhaps some
lesser known characters that haven’t been
around for a while. It runs the gamut. The settings are all taken from well-known
Sony games.
Q)How did you decide on the
levels?
A)The level selection undergoes the same
process. There are certain IPs like Patapon that
really make a lot of sense as interaction that
happens in the level, so you’ll see the Patapon
army invading Hades. That just seems to fit the
character and the spirit of that game really well, so we capitalized on that opportunity by
presenting Patapon in that way in the game.
Q)Were there any characters that you really
wanted to get but for whatever reason–
licensing maybe–you couldn’t get?
A)So far so good. I think everyone understands
just how important this is to the fans, and
everyone wants to meet their expectations.
These IP holders—we worked very, very closely
with all of these guys, and they are all involved
in the selection process…we’re trying our hardest! The developers get it, and hopefully the
fans appreciate it.
Q)So once you have a character, what’s the
process to adapt them to a fighting game
like this?
A)First and foremost, the most important thing is
getting the essence of the characters right.
People are going to come to this game
presumably because they love these
characters. You’ve got this expectation of who
Kratos is and what he can do, and we want to make sure we hit that. Then at the same time
we have to translate it into the PlayStation All- Stars gameplay type. We’re making a 2D, four- player fighting game that’s not exactly the world
that a lot of these characters come from. So
there’s some dark arts in translating that
experience, but it really starts to make sense
once you identify the system, the moves, and
the controls.
Q)Can we expect anything major from you
guys at E3?
A)Oh yeah. Stay tuned. We’re going to be
announcing characters and environments and all
that from now until the game comes out. I think
E3 will be really informative for people with
questions about our roster.
Q)Once the game is released, are there any
plans to do interactive things with the
community, like maybe tournaments?
A)Oh yeah, absolutely. It’s built into the game.
Community is super important for us. You will
definitely see Superbot and Sony interfacing
with the community through PlayStation All- Stars.
Q)What’s your favorite part of the game so far?
A)I’ve had a really fun time talking about it. We’ve
had to not talk about the game for so long. It’s a
big relief to now be able to talk about it, share it
with fans, just get this out there because we are
super excited.
Taken from: link
UPDATE 1.5
"Lead combat designer, Paul Edwards, says
that, for starters, PlayStation All-Stars doesn’t involve you knocking people off the stage like
in Smash Bros. There are no life bars either. Instead, the only way to kill someone is to hit
them with a Super attack. Supers can be used
at the cost of a Super metre, which is built up
by landing normal attacks with the Square,
Triangle, and Circle buttons."