• Welcome to DestroyRepeat - The #1 place to talk about Video Games. Why not take a minute to register for your own free account now? Registration is completely free and will enable the use of all site features including the ability to join in or create your own discussions.

Feedback for TitanFall 2 Tech Test 1st Weekend addressed by Respawn

Welcome to Destroy Repeat

We are the gaming and tech community for you

Register Log in

Carlos

Owner
Staff member
Respawn Entertainment addressed the feedback from the TitanFall 2 Tech Test's first weekend. Things got heated with fans so much that it was all over their Official TitanFall [2] Forum, Social Media sites, and other outlets where feedback were given. Steven DeRose, the Multiplayer Game Designer faced these issues head-on with a new blog post on the official TitanFall.com site...
Over this past weekend, we’ve heard a lot of passionate feedback from Titanfall fans. Even though the Tech Test build is a couple months old, we learned some valuable things based on your feedback. Some of these changes have already been addressed and will be updated for weekend two of the tech test, with other changes making it into the final game.

Pilot Mobility

Many players are wondering why we changed the mobility from Titanfall 1. We identified two major issues we wanted to solve in Titanfall 2. The first is that a lack of player predictability would often cause players to be shot from the back or sides. While flanking is an important part of gameplay death often felt random instead of skillful. The second issue is that close range firefights were overly chaotic due to erratic player movement. So, changes to pilot mobility stemmed from a desire to improve our gunplay, and not a desire to slow down movement.

We’ll be tuning air speed and wall-running speed to be faster.
While investigating this point, we discovered some unintended side effects that were causing players to lose momentum while wallrunning.

Players should once again accumulate and retain more speed when chaining wallruns.
Additionally, we’re testing scaling back some of the dampening factors that were limiting bunny-hopping as we don’t want these restrictions to impact normal traversal.

Titan Meter

We made some changes in Titanfall 2 with the goal of rewarding players for playing game mode objectives. However, we observed the problem that players can try to play the objective but fail, resulting in slower than intended Titan acquisition. We still want objectives to be the fastest way to get a Titan, but the goal of every player being guaranteed a Titan per match hasn’t changed.

Pilots will once again acquire a small passive amount of Titan meter every few seconds.

Titan Survivability

This is one of the more complex issues to address for several reasons.

First, we’ve changed from Titans having energy shields to a new Titan battery system which we believe improves rodeo gameplay and rewards teamwork. In Titanfall 1, rodeo was lethal to Titans, forcing pilots to disembark and engage in a 50 / 50 fight. In Titanfall 2, the rodeo pilot steals a battery and damages an enemy Titan. If they can give that battery to a friendly Titan, the Titan receives a shield and the Pilot gets Titan meter points. As players become more familiar with the system, we expect that Titans will live longer. This is an area we will continue to monitor leading up to launch.

Another factor is that the balance of Titan gameplay in the Tech Test build is heavily affected by the limited amount of content we released in the build. For example, some Titans that aren’t in the Tech Test have strong defensive abilities, certain Titan kits provide defensive upgrades, and even Pilots have a boost that can improve Titan defenses.

Lastly, there has been a lot of tuning since the Tech Test build that will tone down the amount of damage many weapons deal to Titans.

Titan Mobility

We’ve reduced the number of baseline dashes by one compared to Titanfall 1, but all Titans have access to a new Titan kit that provides an additional dash. This is to balance new mobility or defensive options available to specific Titans. The Tech Test build, however, doesn’t include our fastest Titans. Despite our confidence in our top-end speed, we have heard your feedback that Ion and Scorch feel too slow.

Titan dashes will recharge faster.

Map Design

Some of our Tech Test players have asked if the relatively flat and open design of Homestead is indicative of a new direction for Titanfall, and the answer is no. When designing maps, we strive to make them unique experiences. For example, Homestead changes things up by creating islands of Pilot gameplay where long-range weapons can be effective. This upcoming weekend a new map, Forwardbase Kodai, will be available for play. There is a wide variety of maps for the final game.

We’ll be showcasing more maps over the next couple weeks on our website, including more traditional Titanfall maps.

HUD

We’ve read feedback about the HUD feeling too busy. At launch Titanfall 2 will have menu options that allow players to turn these features on or off based on their individual preferences.

Additionally, there have been concerns about enemy outlines making players too easy to see at a distance. We think this is an important feature for friend or foe identification with the substantial amount of visual customization that will be available at launch in Titanfall 2.

We’re going to bring in the fade distance for enemy outlines so they don’t reveal pilots at extreme distances.

Conclusion

Thanks again very much for participating in the first weekend of the Tech Test. We’re looking forward to hearing from more of you this weekend, as these tests are amazingly helpful in ensuring we have a successful launch. As you can see, your feedback is already being heard and impacting the final game, and we’ll be posting the updates for weekend two in our forums later this week: https://forums.titanfall.com/en-us/categories/game-updates. I also encourage you to read Jon “Slothy” Shiring’s blog on feedback we’ve received from the tech test in regards to server stability, you can check it out here http://www.titanfall.com/en_us/news/tech-test-successes/.

After working on any game behind closed doors it’s always tremendously exciting and useful to finally have players get their hands on it. We value our community, the feedback you provide us, and working with you to make our games better. We look forward to hearing what you think about the updates coming for weekend two of the tech test, and can’t wait to see you all on the Frontier this October.

Regards,

Steven DeRose
Multiplayer Game Designer
Titanfall 2
Source: Steve's TitanFall Blog Post
 
I love Titanfall. My only suggestions are please bring back the satchel charge, don't bring back the smart pistol, please also bring back attrition. Love the grappling hook, it does need a little work though also I think the grappling hook should be standard for every player. Thank you for your time. I'm looking forward to Titanfall 2
 
Thread starter Similar threads Forum Replies Date
Carlos Note: This section is for forum feedback only! Site Feedback 0
Carlos Note: This section is for forum feedback only! Completed Suggestions 0
Zynxize BF1: Top Plays Feedback Online Videos 0
B Funny clips! Would love some feedback Online Videos 0
R Snipers are no campers! (Video) Please feedback Online Videos 1
K Feedback Battlefield 0
N Star Wars Battlefront: Constructive Feedback Star Wars 1
dfarmer2001 Feedback! Completed Suggestions 4
O My personal feedback on V.I.P Membership, Completed Suggestions 11
A True feedback from SW fan... Star Wars 2
A [Feedback] GamingCave Signature? Creative Corner 10
TheRandumbHero My new Twitch, feedback required Online Videos 3
J Positive feedback Completed Suggestions 3
Eclipse_FPSForum Feedback :) Completed Suggestions 1
iStemo Feedback/Suggestions Completed Suggestions 41
Eclipse_FPSForum Feedback on new theme? Completed Suggestions 11
ACSAPA Feedback on Bitter Gamers Completed Suggestions 0
Soler PSVita Ratchet & Clank - constructive feedback thread PlayStation 34
D Feedback. Completed Suggestions 1
Yuuki needing feedback and mostlikely a designer xd Off Topic Lounge 15
C Feedback of the site Completed Suggestions 16
Yuorichi The Dark Knight Rises Feedback * Spoilers Entertainment 11
Chris PSN Leaderboards and Games Feedback Completed Suggestions 7
djwormy12 My feedback on the site Completed Suggestions 5
Goldberg Goldberg's Feedback Deals and Trading 0
Empire Auctions Feedback layout Deals and Trading 0
Goldberg Feedback Sub-forum Completed Suggestions 3
Uncle Dolan My feedback on the site Completed Suggestions 5
The Admins Bitch My feedback Completed Suggestions 4
H My feedback on TGS! Completed Suggestions 4
Pedo Leader My first 2 commentaries, please give some feedback! Online Videos 0
Kemo PSVita PSV Hardware Feedback/Reveiw. PlayStation 2
Chris Announcement New banner in progress, feedback CarlosX360 Archive 100
Chris Announcement New homepage feedback CarlosX360 Archive 18
Chris Feedback Sticky Completed Suggestions 0
Carlos Announcement TitanFall 2 Forums has been merged into DestroyRepeat CarlosX360 Archive 0
Carlos Announcement TitanFall 2 Forums is moving to DestroyRepeat soon. CarlosX360 Archive 0
Carlos TitanFall 2 gets Colony Reborn on March 30th Titanfall 0
Rendy Titanfall 2: Highlights #1 Online Videos 0
S Titanfall 2 Titanfall 0
Carlos Respawn unveils TitanFall 2's new mode, Live Fire Titanfall 0
I We need to save Titanfall 2! #rewardrespawn Let's get the word out. Online Videos 0
Carlos Angel City shown off in new TitanFall 2 trailer Titanfall 0
Carlos Angel City heads to TitanFall 2 for free on November 30th Titanfall 0
Fanible PC [PC] Phoenix Wing community is recruiting! [Titanfall 2] Online Matchmaking 1
pedramasl Fanmade Song for Titanfall 2 Single Player Trailer Online Videos 0
Carlos PSN Join the TitanFall 2 Forums Network! Online Matchmaking 1
Carlos Any TitanFall 2 impressions? Titanfall 1
J TitanFall 2 on Mac? Titanfall 1
Carlos TitanFall 2 Launch Trailer Online Videos 0
Similar threads


















































Like DestroyRepeat!

Advertisements

Top